Final:
I’m not really a computer person, so when we started learning about things like adobe it was very overwhelming trying to understand and get each thing into its proper “spots”. So personally with adobe I really didn’t like it, when trying to create the promo video it felt like a lot of unnecessary stress. Womp and Spline were irritating but it wasn’t the worst thing.
Unity personally not my thing, it was interesting but for me I don’t think it was something I’d want to do again on my own time. As I missed at least three classes trying to catch up on something like this was very stressful. Creating the characters was fun, I did enjoy that, at times it was a little annoying but it was nice.
Trying to explore Unity, RPG builder, Gaia, Sketchfab, etc weren’t the worst thing but confusing the understand.
The class overall was not bad, just personally for me very overwhelming but it was good to be exposed too. Maybe simpler instructions but it wasn’t bad.

Participation 8-15

There were about 3 classes where I was not there for medical reasons but in between those times we,

1) started working and getting used to unity, we checked out different unity assets, sketchfab, etc

2) we installed gaia, blink etc into our unity game program

3) we messed around and got used to RPG builder, which you can make characters, spells, weapons, etc

4) we continued to add things into our unity site. Installing our characters, graphics, meshes. As well as used a premade (character male) and moved our character into already premade game sets

5) made icons for our characters, weapons, spells, etc

6) our last thing we did was take pictures of everything we’ve done and turned it into our final game assessment as a way to show we created a somewhat working game

Participations 7-9( I lost track)

We presented our promo videos that we created about 3 weeks prior, gave each other input.
We recently started working on our video game ideas. We created a Google doc that would have the name of the game, environment, race, weapons, powers, background story etc.

And 2 weeks ago we used a character site to try to make characters for our game, as well as playing around on the site to get used to the website we’d be working with.

Last week we started to test out blender a bit, as well as checked out unity.

Participation 6 (no class last week):

I finished my video. In class today we either continued working on our videos or we started ideas etc for our game we’re going to be creating.

I’m taking inspiration from Alice and Borderland, a little bit from Genshin. But I’m still working it out but so far that’s the inspo for most of it right now.

Participation 4(?)

Today we continued our promo videos. In all honesty it was frustrating and overwhelming trying to work adobe.

I added video clips so far, but other than that I haven’t done much else

Participation 3:

We continued to work on our Promo videos. I decided to do MDZS. Which is a Chinese Animation, book, manga, and Live Action.

I found different pictures of either characters or scenery as well as fighting scenes, in this case somewhat major scenes. Picked out a template and I’m going to try to find a soundtrack to put in for it.

It was a little overwhelming trying to find everything and make sure it fit what I wanted to do.

Participation 2:

We’re going to be making promo videos and had to pick a topic.
I’m going between a few different things, like Mo Dao Zu Shi, Genshin and Sally Face. But I’m still adding to it to see if there’s anything else I’d want to add, but so far those are my top three choices. I’m leaning towards Mo Dao Zu Shi at the moment

On Tuesday we explore different programming sites. Looked at Adobe videos, and then got to try to make something with spline and womp(?)

I added to a bunny head (already made) making it have hands and legs, changing the color and making it more transparent/glass looking material