"Mais do que tudo, eu odeio por que penso em você. Com frequência. E nojento é eu não consigo parar"

*príncipe cruel*

Hi

Final:
I’m not really a computer person, so when we started learning about things like adobe it was very overwhelming trying to understand and get each thing into its proper “spots”. So personally with adobe I really didn’t like it, when trying to create the promo video it felt like a lot of unnecessary stress. Womp and Spline were irritating but it wasn’t the worst thing.
Unity personally not my thing, it was interesting but for me I don’t think it was something I’d want to do again on my own time. As I missed at least three classes trying to catch up on something like this was very stressful. Creating the characters was fun, I did enjoy that, at times it was a little annoying but it was nice.
Trying to explore Unity, RPG builder, Gaia, Sketchfab, etc weren’t the worst thing but confusing the understand.
The class overall was not bad, just personally for me very overwhelming but it was good to be exposed too. Maybe simpler instructions but it wasn’t bad.

My experience in this class was that I didn’t really understand much of what was going on, it felt like everything was being explained all at once but at the same time not explained at all. In all honestly I didn’t enjoy this class and I had a hard time trying to complete assignments because I lacked motivation or information on the assignment itself. For the most part I felt like it could have been fun to learn and understand how to use unity and stuff like that but I didn’t get any of it and I struggled a lot and I still am.

My experience in the Computer Graphics class was a rollercoaster to say the least. It wasn't my cup of tea and at times I struggled, but we're able to persist on. Feedback I could leave for the class is that I felt like a lot of information was given at once, making it very hard to understand it all as I felt very overloaded and overwhelmed. I also felt that when we jumped into Unity, the assignments felt more like being told how to do things step by step, instead of learning why things in Unity did certain tasks and commands. Because of this, I didn't really understand much of what I was doing and why, moreso that X does Y.

Participation 8-15

There were about 3 classes where I was not there for medical reasons but in between those times we,

1) started working and getting used to unity, we checked out different unity assets, sketchfab, etc

2) we installed gaia, blink etc into our unity game program

3) we messed around and got used to RPG builder, which you can make characters, spells, weapons, etc

4) we continued to add things into our unity site. Installing our characters, graphics, meshes. As well as used a premade (character male) and moved our character into already premade game sets

5) made icons for our characters, weapons, spells, etc

6) our last thing we did was take pictures of everything we’ve done and turned it into our final game assessment as a way to show we created a somewhat working game

Today was pretty challenging but I survived lol. I worked on Unity and was introduced to RPGBuilder. I learned how to make a prefab. I also learned to insert coordinates using a cube. I'm tired now, and very hungry lol

Participations 7-9( I lost track)

We presented our promo videos that we created about 3 weeks prior, gave each other input.
We recently started working on our video game ideas. We created a Google doc that would have the name of the game, environment, race, weapons, powers, background story etc.

And 2 weeks ago we used a character site to try to make characters for our game, as well as playing around on the site to get used to the website we’d be working with.

Last week we started to test out blender a bit, as well as checked out unity.

The game I choose for my video was Undertale. To start, I grabbed images for my video on Steam. I then got videos on YouTube and downloaded them using y2mate. Originally, I tried to use the templates offered to me, but they were too complex for what I was going for, so I grabbed a slideshow one instead titled, "Videezy_Slideshow." Once I finished inserting all my assets into the video, I added my logo at the end that I created with Canva. Finally, I used Media Encoder to render the video at 100% quality, which finished after over and hour.

https://space-portolio-mai... This is the link to my portfolio. I used AI tudor to help make changes to a temple I found on Vercel. I used Visual code to personalize this templete. the social links on the footer are not clickable. That needs to be fixed in my next class.

Just out of the blue type of post. As someone who’s been using tutor AI and pixio for quite a while now. I just wanna say that these tools are engineering at peak. I’ve seen both these tools grow so much and excited to see them grow even more. A big thanks to Ross and Nick for showing me the absolute wonder of self taught engineering and innovation. In the golden age of AI, I’ve had the chance to know such geniuses. Also, I just realized that the character limit of eduhub is quite generous. Same as tutorAI (much better than chatgpt that goes into cooldown despite on a paid once you hit the 40 messages cap)
- JSK

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