@MrRoss i compiled a list of things i'll likely need for my game, and will go into more specifics in the replies for things with asterisks:
3D Platformer animations
cel shading/toon
parkour*
steampunk assets
floating islands (various biomes*)
skyboxes for diffferent times of the day*
tail animations
tail attack animations
fighting game animations*
shooting animations*
melee weapon animations*
drum bangign animations
electric guitar playing animations
energy blast assets
thruster assets
sigil/magical circle assets
frog animations
prehensile tongue attacks
prehensile feet
climbing animations*
gorilla animations*
gunkataa animations

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In response Dwight Richards to his Publication

i might also need somethign to be able to have hair move

Parkour: Wallrunning, walljumping

Floating islands: desert, jungle, forest, mountainous,

Fighting game: Uppercut, dropkick, donkeykick, breakdancing kicks, lowsweep, boxer-style punches, jabs, dodgeroll, airdash,

Shooting: dual wielding, one-handed pistol, rainstorm, dodge while shooting, shootign after a dodgeroll, crossbow

melee weapon animations: 1-handed sword swings, 2-handed sword swings, sword twirl, fencing jabs & thrusts, uppercut, club swing, bat swing, club bash, swapping from single weapon to dual wielding mid-attack (think jedi fallen order), aerial rave/air attacks,

Climbing animation: monkeybars, ladder climbing, wall scaling, wall sliding

Gorilla animations: chest beating, runnign on all fours

In response Dwight Richards to his Publication

i would also need tank controls and something that lets you swap between two different control types

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