@MrRoss i compiled a list of things i'll likely need for my game, and will go into more specifics in the replies for things with asterisks:
3D Platformer animations
cel shading/toon
parkour*
steampunk assets
floating islands (various biomes*)
skyboxes for diffferent times of the day*
tail animations
tail attack animations
fighting game animations*
shooting animations*
melee weapon animations*
drum bangign animations
electric guitar playing animations
energy blast assets
thruster assets
sigil/magical circle assets
frog animations
prehensile tongue attacks
prehensile feet
climbing animations*
gorilla animations*
gunkataa animations

In response Dwight Richards to his Publication

i might also need somethign to be able to have hair move

Parkour: Wallrunning, walljumping

Floating islands: desert, jungle, forest, mountainous,

Fighting game: Uppercut, dropkick, donkeykick, breakdancing kicks, lowsweep, boxer-style punches, jabs, dodgeroll, airdash,

Shooting: dual wielding, one-handed pistol, rainstorm, dodge while shooting, shootign after a dodgeroll, crossbow

melee weapon animations: 1-handed sword swings, 2-handed sword swings, sword twirl, fencing jabs & thrusts, uppercut, club swing, bat swing, club bash, swapping from single weapon to dual wielding mid-attack (think jedi fallen order), aerial rave/air attacks,

Climbing animation: monkeybars, ladder climbing, wall scaling, wall sliding

Gorilla animations: chest beating, runnign on all fours

i would also need tank controls and something that lets you swap between two different control types

In response Dwight Richards to his Publication

Only people mentioned by DMR9667 in this post can reply

In response Dwight Richards to his Publication

oh and tusks